Poker Shortcuts: Displays Tab

Display tab

On this tab you can display a variety of information on your table.

OSD 1 - Bet info

Enabling this option will show a display (see left side of picture below) of betting related information whenever the betting window is visible. This makes it very easy to see your bet amount, % of Pot, or other data values that you can customize this display to show.

betting info 2

The X and Y table position of this display may be changed on the Setup tab by entering values for where you would like this display presented on the table. The top left hand corner of the table is 0,0 and the lower right hand corner is approximately 800,600. Change the position to wherever you desire this display to be on the table.

The Color of the display can be changed by putting a color in the Display Color box. The predefined colors are: Silver, Gray, White, Maroon, Red, Purple, Fuchsia, Green, Lime, Olive, Yellow, Navy, blue, Teal and Aqua. In addition you can put in the Red-Green-Blue hex values: for example 0xFF0000 is red, and 0x0000FF is blue. To obtain BLACK: use 0x000000 for the color.

The Font Size of the display can be configured by entering a value in this box. The font size will be scaled automatically for smaller tables.

The Font type can be any font that you have on your computer.

Custom Text: In this window you can customize the display to show the information in the way you desire. See the section below on "Entering Custom Text".
Default text is: !3$!x!r!y%

Notes:
This feature works best if you use one of the two "Auto-Activate the (next) table" options on the Table 1 tab. If one of these options are enabled, then the display will already be displayed when it is your turn to act and your mouse is over the table.
On Full Tilt tables, if you use the mouse wheel to change the size of your bet, OSD1 does not automatically refresh. You can use the hotkey to refresh the OSD1 (described below).
On Full Tilt tables, if you manually type in a bet into the betting box, OSD1 does not automatically refresh. You can use the hotkey to refresh the OSD1 (described below).

OSD - 3 and 4 Stack Info

Enabling the OSD3 and OSD4 will enable two independent On Screen Displays that can display many different items on your tables. These can be customized with the information that you need most at the table. You can even have the color of the display change based on the value of some parameter. For example, you might want the color of the display to be Red when you get below 7 big blinds.

These displays can be customized to show several different types of information including, your stack size in $, the number of big blinds, Harrington's M value (see M description in next section below), and Harrington's Effective M. The third line in the picture below shows the current blind level (small blind / big blind). You can change what values are displayed by changing the contents of the "Custom Text" box as described below.

The color of these displays can change based upon some parameter you choose. For example, you can have the color of the display change as your stack size changes. Perhaps you want to know when your stack gets below 10 BB, or perhaps you want to have the color change as your M value changes. Or maybe you want the color to change based on the number of players left at the table. This can be an extremely useful tool if you multi-table SnGs or tournaments. It allows you to see information about each table very easily. This color changing feature is controlled by what you place in the Color box as described below.

stack info display

The X and Y position of each display is set on the Setup tab, and may be changed by entering values for where you would like this display presented on the table. The top left hand corner of the table is 0,0 and the lower right hand corner is approximately 800,600.

The Color of the display can be changed by putting a color in the Display Color box. The predefined colors are: Silver, Gray, White, Maroon, Red, Purple, Fuchsia, Green, Lime, Olive, Yellow, Navy, blue, Teal and Aqua. In addition you can put in the Red-Green-Blue hex values: for example 0xFF0000 is red, and 0x0000FF is blue. To obtain BLACK: use 0x101010 for the color (pure black 0x000000 should not be used).

In addition, you can have the color change based on some parameter you choose. As that parameter changes, the display will change color to make it easy to identify the approximate value of that parameter. See the section below on setting this color value.

The Font Size of the display can be configured by entering a value in this box. The font size will be scaled automatically for smaller tables.

The Font type can be any font that you have on your computer.

Custom Text: In this window you can customize the display to show the information in the way you desire. See the section below on "Entering Custom Text".

The factory default for OSD3 is set to show your stack size in BB and the current blind level, and to change colors as the number of BB in your stack changes.
Default color is: !n,7,Red,12,Purple,17,Yellow,Lime
Default text is: !3!n BB @!s/!b

The factory default for OSD4 is set to show the number of players at your table, and to change colors as the number of players changes.
Default Color is:!p,3,Purple,4,Red,5,Yellow,Lime
Default text is: !3!p Plyrs

See the "Color" and "Custom Text" sections below for configuring these options.

Defining Changing Colors (for OSD3 and OSD4)

The OSD3 and OSD4 can have a fixed color (by just entering a color in the color box), OR you can define a set of colors that will change the color of the display based upon one of the OSD3-4 parameters.

This is a very useful feature for users that play multiple SnG or tournament tables. You can use it to easily see the tables that you are short stacked at. Or use it to see SnG tables that are on the bubble (with 4 players left). Or use it to show tables where the blinds are very high. With a quick glance you can see the table parameters that are important to you. You can customize it for how you like to play.

You can have the color of this OSD display automatically change based on ONE of the following parameters:

!$ = Current Stack Size
!n = Number of Big Blinds in Stack
!m = Harrington's M value
!e = Harrington's Effective M value
!p = Number of Players at Table
!o = Number of True Big Blinds in Stack (A discussion of True Big Blinds is here).
!b = Big Blind amount
!s = Small Blind amount
!a = Ante amount

The format for defining a changing color scheme is:

Parameter,value,color,value,color,value,color,EndColor
You can have any number of value/color combinations.
No spaces are allowed, and put a comma in between each element.

For example, if you want the color of the OSD3 or OSD3 display to have the following characteristics:

color to change based on the number of big blinds in hero's stack
Red if <= 7 BB
Purple if <= 12BB
Yellow if <= 17BB
Lime if > 17BB

then you would use the following code in the Color box for OSD3 or OSD4
!n,Red,7,Purple,12,Yellow,17,Lime

For example, if you want the color of the OSD3 or OSD4 display to have the following characteristics:

color to change based on the number of players at the table
Purple if <= 3 Players
Red if <= 4 Players
Yellow if <= 5 Players
Lime if > 5 Players

then you would use the following code in the Color box for OSD3 or OSD4
!p,3,Purple,4,Red,5,Yellow,Lime

Follow the format of the above examples with any of the parameters listed above. You always start with the lowest valued color and work your way up the the highest valued color.

The predefined colors are: Silver, Gray, White, Maroon, Red, Purple, Fuchsia, Green, Lime, Olive, Yellow, Navy, blue, Teal and Aqua. In addition you can put in the Red-Green-Blue hex values: for example 0xFF0000 is red, and 0x0000FF is blue. To obtain BLACK: use 0x000000.

Note that the last color does not have a value associated with it. It is the color that will be displayed if the value of the parameter is greater than the last value listed in the line.

Note that there are no spaces in the line (and none at the beginning or end of the line).

You can have as many color/value pairs in the string as you like... but it will run (slightly) more slowly the more you have.

Entering Custom Text

OSD 1,3,and 4 allow you to customize the text to meet your own needs. Enter what you want displayed in the Custom Text box at the far right side of each OSD line. If you put "Hello" in there, that is what will show up on the display. Additionally there are special two letter combinations (all starting with !) that will put in special information in the display. These special combinations are


!r = next line (text after this will appear on the next line of the display)

!! = ! (put in !! to get one ! to show up)

!2 = Italic (the entire display will be in Italics)
!3 = bold (the entire display will be in bold type)

!b = Big Blind amount
!s = Small Blind amount
!a = Ante amount

!t = Betting Timer. A timer will start counting up whenever the Fold Button is visible. If you like to consistently place your bets 8 seconds after it is your turn to act, you can use this timer to reduce your timing tells.

!x = Current Bet Amount in $ (as shown in the bet window on the table) (OSD 1 ONLY)
!y = Current Bet amount in terms of % of a Pot Size Bet (or Raise) (OSD 1 ONLY)
!z = The amount to bet to make a Pot Size Bet (or Raise) in $ (OSD 1 ONLY)

!$ = Current Stack Size (OSD 3-4 ONLY)
!n = Number of Big Blinds in Stack (OSD 3-4 ONLY)
!m = Harrington's M value (OSD 3-4 ONLY)
!e = Harrington's Effective M value (OSD 3-4 ONLY)
!p = Number of Players at Table (OSD 3-4 ONLY)
!o = Number of True Big Blinds in Stack (OSD 3-4 ONLY). A discussion of True Big Blinds is here.

!q = Deal Me status. In Ring games, this will show the current Deal Me status for the table.

!p = pot size
!c = amount to call a bet or raise
!d = pot odds (pot size / call amount) - Note: this value can be misleading in certain cases. For example, let's say that someone before you goes all in for 1000, and the pot is now 1000. But you only have 50 left in your stack to call with. The pot odds will show up as 1000/50 = 20, but you can really only win 50 (because that's all you have). In reality, you are only getting 1:1 odds, but the software is not smart enough to know all the possibilities that can occur at the table. So, be sure to evaluate the pot odds carefully to see that you are getting the odds that you expect. The software shows the pot odds that are often correct, but not always.

Enable OSD 1 in Limit Games

Check this checkbox if you would like OSD 1 to be enabled during Limit games.

Enable OSD 3-4 in Ring Games

Check this checkbox if you would like OSD 3 and OSD4 to be enabled during Ring games.

Enable OSD 3 for all tables

Check this checkbox if you would like OSD3 to show up on all tables (and not just the active table).

Enable OSD 4 for all tables

Check this checkbox if you would like OSD4 to show up on all tables (and not just the active table).

Enable Debug Display:

If this option is "Enabled" then a tooltip will appear (at the X,Y screen position that you choose). This tooltip provides useful information about the values of key variables in the program. Normally it should be left unchecked, but if you are trying to solve a problem, this information will quickly give details about the table that you have open (and the table must be active). The information in this tooltip will often help to diagnose problems.

Pos X and Pos Y are positions on your monitor. The position 0,0 is located at the top left hand corner of your main monitor.

Enable Chat Warning Tooltip

Single keystrokes that are action keys for this script (like F for fold and C for call) are only sent to the chat box when your mouse is in the chat area. For these keys to be entered in the chat message box, you have to move your mouse to the chat area. If you enable the "Chat Box Warning Tooltip" option, then a little message will pop up in the edit box where you type your chat message when your mouse is not in the correct area for typing in a chat message. You can see it in the picture below. It says "Move Mouse Below to Chat". It simply reminds you to move your mouse into the chat area in order to type chat messages. Then the warning message will disappear and you can type in your chat message.

Display Chat Warning picture

Warning: If you are typing a chat message and your mouse is NOT in the chat area, and you happen to type a key that is assigned to some other function, that function will be performed, and the key will not go in the chat box. For example, if you have the "F" key assigned to the Fold function, and you press "F" when the Fold button is visible, your hand will be folded (when you actually intended to type an "F" in the chat window. So move your mouse to the chat area when you want to chat (or don't assign single letter keys to perform actions like fold, use something like "Alt & F" or F1 instead.

Key or mouse code to refresh OSD1:

You can enter a keycode in this box that can be used to refresh the OSD1 display. This feature is only needed on Full Tilt tables in these 2 situations:

  1. If you move the mouse wheel to change your bet size
  2. If you manually type in a bet value in the betting box

In these two cases, the OSD1 is not automatically updated, and you can use this hotkey to manually refresh this display.

 

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