FTS Displays Tab

Note: When using on screen displays (Display tab), be sure that your mouse is not over one of these displays when making a Fixed Bet, Street Bet, or Inc/Dec bet. Your mouse should be positioned over the the table when using any action key.
Pos X and Pos Y are positions on the Full Tilt table. The position 0,0 is located at the top left of the table, in the upper left hand corner of the "Get Chips" button. It is not at the top left hand corner of the Windows title bar.
OSD 1 - Betting Overlay
Enabling this option will show a display (see left side below) of betting related information whenever the betting window is visible. This makes it very easy to see your bet amount in several different formats.

The X and Y position of this display may be changed by entering values for where you would like this display presented on the table. The top left hand corner of the table is 0,0 and the lower right hand corner is approximately 800,600.
The Color of the display can be changed by putting a color in the Display Color box. The predefined colors are: Silver, Gray, White, Maroon, Red, Purple, Fuchsia, Green, Lime, Olive, Yellow, Navy, blue, Teal and Aqua. In addition you can put in the Red-Green-Blue hex values: for example 0xFF0000 is red, and 0x0000FF is blue. To obtain BLACK: use 0x101010 for the color (pure black 0x000000 should not be used).
The Font Size of the display can be configured by entering a value in this box. The font size will be scaled automatically for smaller tables.
The Font type can be any font that you have on your computer.
Custom Text: In this window you can customize the display to show the information in the way you desire. See the section below on "Entering Custom Text".
Default text is: !3$!x!r!y%
Notes:
This feature causes a slight delay (about 1/2 second) when you first activate a table and the betting window is visible. This is due to software gathering some data from the screen, performing calculations, and displaying the information. During this time, your key and mouse clicks will be delayed slightly until the display operations are completed.
This feature works best if you have the options "Activate Table on MouseOver" checked on the Table1 tab (so that the table is automatically activated when you mouse over a table, and this operation will then be performed right away).
If you do not have enough chips to make a pot size bet, the POT button does not appear, and consequently the script is not able to determine the size of the pot.
OSD 2 - Betting Tooltip:
Checking this option will enable a little popup box to appear when you have a button visible to bet or raise. This display can be customized to show the percentage of the pot that you are about to bet or raise and the amount in to make a 100% pot size bet or raise. Other items can also be displayed as described in the "Entering Custom Text" below.
In the picture above, a pot size bet would be $11. Currently the betting box shows $8, and this represents 73% of a pot size bet. As you increase or decrease the amount in the betting box, the percentage will change accordingly. If you have the mouse wheel or keys set up to increment and decrement the betting amount, this little box will give you information about your bet size as you make adjustments.
The X and Y position of this display may be changed by entering values for where you would like this display presented on the table. The top left hand corner of the table is 0,0 and the lower right hand corner is approximately 800,600.
Custom Text: In this window you can customize the display to show the information in the way you desire. See the section below on "Entering Custom Text".
Default text is: !y `% of Pot!rPot Bet/Raise= !z
Notes:
This feature causes a slight delay (about 1/2 second) when you first activate a table and the betting window is visible. This is due to software gathering some data from the screen, performing calculations, and displaying the information. During this time, your key and mouse clicks will be delayed slightly until the display operations are completed.
This feature works best if you have the options "Activate Table on MouseOver" checked on the Table1 tab (so that the table is automatically activated when you mouse over a table, and this operation will then be performed right away).
If you do not have enough chips to make a pot size bet, the POT button does not appear, and consequently the script is not able to determine the size of the pot.
OSD - 3 Stack Overlay A
This option will enable an On Screen Display that shows your stack size and related information on every table that you are seated at. The stack related information will show up whenever your stack amount is visible. It can be customized to show several different types of information including, your stack size in $, the number of big blinds, Harrington's M value (see M description in next section below), and Harrington's Effective M. The third line in the picture below shows the current blind level (small blind / big blind).
Additionally you can have the color of this display change based upon some parameter you choose. For example, you can have the color of the display change as your stack size changes. Perhaps you want to know when your stack gets below 10 BB, or perhaps you want to have the color change as your M value changes. This can be an extremely useful tool if you multi-table SnGs or tournaments. It allows you to see information about each table very easily. This feature is controlled by what you place in the Color box as described below.

The X and Y position of this display may be changed by entering values for where you would like this display presented on the table. The top left hand corner of the table is 0,0 and the lower right hand corner is approximately 800,600.
The Color of the display can be changed by putting a color in the Display Color box. The predefined colors are: Silver, Gray, White, Maroon, Red, Purple, Fuchsia, Green, Lime, Olive, Yellow, Navy, blue, Teal and Aqua. In addition you can put in the Red-Green-Blue hex values: for example 0xFF0000 is red, and 0x0000FF is blue. To obtain BLACK: use 0x101010 for the color (pure black 0x000000 should not be used).
In addition, you can have the color change based on some parameter you choose. As that parameter changes, the display will change color to make it easy to identify the approximate value of that parameter. See the section below on setting this color value.
The Font Size of the display can be configured by entering a value in this box. The font size will be scaled automatically for smaller tables.
The Font type can be any font that you have on your computer.
Custom Text: In this window you can customize the display to show the information in the way you desire. See the section below on "Entering Custom Text".
The factory default is set to show your stack size in BB and the current blind level, and to change colors as the number of BB in your stack changes.
Default color is: !n,7,Red,12,Purple,17,Yellow,Lime
Default text is: !3!n BB @!s/!b
Note: This feature uses more CPU time than most features in Shortcuts. If you notice some slow down on your computer, try disabling this feature to see if it makes any difference.
See the "Color" and "Custom Text" sections below for configuring these options.
OSD - 4 Stack Overlay B
This option is just like OSD - 3 described above, but can be used to show different status information on every table. The stack related information will show up whenever your stack amount is visible. This display can also be customized to your needs by changing the contents of the Color and Custom text box.
See the description above (OSD-3) for more details.

The factory default is set to show the number of players at your table, and to change colors as the number of players changes.
Default Color is:!p,3,Purple,4,Red,5,Yellow,Lime
Default text is: !3!p Plyrs
Note: This feature uses more CPU time than most features in Shortcuts. If you notice some slow down on your computer, try disabling this feature to see if it makes any difference.
See the "Color" and "Custom Text" sections below for configuring these options.
OSD 5 - Stack Tooltip
Check this option, and move your mouse to the LEFT of a player's stack amount in any player's name box, and a tooltip box will pop up showing information, such as the player's stack size or the player's "number of big blinds" left in his stack. Also Harrington's "M" and "Effective M" can be displayed (See Dan Harrington's second volume book on NL Hold'em).

M = stack size / (big blind + small blind + Ante * Number of Players)
eff M = (stack size / (big blind + small blind + Ante * Number of Players)) * (Number of players / 10)
Custom Text: In this window you can customize the display to show the information in the way you desire. See the section below on "Entering Custom Text".
Default text is: !$!r # BB: !n!r M: !m!r eff M: !e
Note: There can not be anything covering up the player's box, or this feature may not work correctly. The stack size in the player's box is read using image recognition and the left side of the player's box is scanned to see if the seat is empty or not (to count the number of players at the table).
Defining Changing Colors (for OSD3 and OSD4)
The OSD3 and OSD4 can have a fixed color (by just entering a color in the color box), OR you can define a set of colors that will change the color of the display based upon one of the OSD3-4 parameters.
This is a very useful feature for users that play multiple SnG or tournament tables. You can use it to easily see the tables that you are short stacked at. Or use it to see SnG tables that are on the bubble (with 4 players left). Or use it to show tables where the blinds are very high. With a quick glance you can see the table parameters that are important to you. You can customize it for how you like to play.
You can have the color of this OSD display automatically change based on ONE of the following parameters:
!$ = Current Stack Size
!n = Number of Big Blinds in Stack
!m = Harrington's M value
!e = Harrington's Effective M value
!p = Number of Players at Table
!o = Number of True Big Blinds in Stack (A discussion of True Big Blinds is here).
!b = Big Blind amount
!s = Small Blind amount
!a = Ante amount
The format for defining a changing color scheme is:
Parameter,value,color,value,color,value,color,EndColor
You can have any number of value/color combinations.
No spaces and put a comma in between each element.
For example, if you want the color of the OSD3 or OSD3 display to have the following characteristics:
color to change based on the number of big blinds in hero's stack
Red if <= 7 BB
Purple if <= 12BB
Yellow if <= 17BB
Lime if > 17BB
then you would use the following code in the Color box for OSD3 or OSD4
!n,Red,7,Purple,12,Yellow,17,Lime
For example, if you want the color of the OSD3 or OSD4 display to have the following characteristics:
color to change based on the number of players at the table
Purple if <= 3 Players
Red if <= 4 Players
Yellow if <= 5 Players
Lime if > 5 Players
then you would use the following code in the Color box for OSD3 or OSD4
!p,3,Purple,4,Red,5,Yellow,Lime
Follow the format of the above examples with any of the parameters listed above. You always start with the lowest valued color and work your way up the the highest valued color.
The predefined colors are: Silver, Gray, White, Maroon, Red, Purple, Fuchsia, Green, Lime, Olive, Yellow, Navy, blue, Teal and Aqua. In addition you can put in the Red-Green-Blue hex values: for example 0xFF0000 is red, and 0x0000FF is blue. To obtain BLACK: use 0x101010 for the color (pure black 0x000000 should not be used).
Note that the last color does not have a value associated with it. It is the color that will be displayed if the value of the parameter is greater than the last value listed in the line.
Note that there are no spaces in the line (and none at the beginning or end of the line).
You can have as many color/value pairs in the string as you like... but it will run (slightly) more slowly the more you have.
Entering Custom Text
OSD 1-5 allow you to customize the text to meet your own needs. Enter what you want displayed in the Custom Text box at the far right side of each OSD line. If you put "Hello" in there, that is what will show up on the display. Additionally there are special two letter combinations (all starting with !) that will put in special information in the display. These special combinations are
!r = next line (text after this will appear on the next line of the display)
!! = ! (put in !! to get one ! to show up)
!2 = Italic (the entire display will be in Italics)
!3 = bold (the entire display will be in bold type)
!b = Big Blind amount
!s = Small Blind amount
!a = Ante amount
!t = Betting Timer. A timer will start counting up whenever the Fold Button is visible. If you like to consistently place your bets 8 seconds after it is your turn to act, you can use this timer to reduce your timing tells.
!x = Current Bet Amount in $ (as shown in the bet window on the table) (OSD 1-2 ONLY)
!y = Current Bet amount in terms of % of a Pot Size Bet (or Raise) (OSD 1-2 ONLY)
!z = The amount to bet to make a Pot Size Bet (or Raise) in $ (OSD 1-2 ONLY)
!$ = Current Stack Size (OSD 3-5 ONLY)
!n = Number of Big Blinds in Stack (OSD 3-5 ONLY)
!m = Harrington's M value (OSD 3-5 ONLY)
!e = Harrington's Effective M value (OSD 3-5 ONLY)
!p = Number of Players at Table (OSD 3-5 ONLY)
!o = Number of True Big Blinds in Stack (OSD 3-5 ONLY). A discussion of True Big Blinds is here.
The following are experimental - WARNING!!! - These values are often NOT CORRECT. These values are usually not correct if it is an All-In situation or if there is a raise before you. We do not recommend using these!
!p = pot size
!c = amount to call a bet or raise
!d = pot odds (pot size / call amount)
Enable OSD 3-4 in Ring Games
Check this checkbox if you would like OSD 3 and OSD4 to be enabled during Ring games.
Enable OSD 1-2 in Limit Games
Check this checkbox if you would like OSD 1 and OSD 2 to be enabled during Limit games.
Display Chat Warning Tooltip
Single keystrokes that are action keys for this script (like F for fold and C for call) are only sent to the chat box when your mouse is in the chat area. For these keys to be entered in the chat message box, you have to move your mouse to the chat area. If you enable the "Chat Box Warning Enabled" option, then a little message will pop up in the edit box where you type your chat message when you mouse is not in the correct area for typing in a chat message. You can see it in the picture below. It says "Move Mouse Below to Chat". It simply reminds you to move your mouse into the chat area in order to type chat messages. Then the warning message will disappear and you can type in your chat message.
Warning: If you are typing a chat message and your mouse is NOT in the chat area, and you happen to type a key that is assigned to some other function, that function will be performed, and the key will not go in the chat box. For example, if you have the "F" key assigned to the Fold function, and you press "F" when the Fold button is visible, your hand will be folded (when you actually intended to type an "F" in the chat window. So move your mouse to the chat area when you want to chat (or don't assign single letter keys to perform actions like fold, use something like "Alt & F" or F1 instead.
